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How can I make the beam of light solid - code follows
light_source {
<-0, 5, 0>
color rgb <1,1,1>*30
spotlight
cylinder
point_at <0, -10, 0>
radius .5 // hotspot (inner, in degrees)
tightness 10 // tightness of falloff (1...100) lower is softer,
higher is tighter
falloff 3 // intensity falloff radius (outer, in degrees)
media_interaction on
}
cylinder{y*-10,y*10,1//was2
pigment {color rgbt 1}
interior{
media{
scattering{1,1 extinction .125}
method 3
samples 20,100
intervals 10
}
}
hollow
}
Mick
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